When ThatGameCompany’s PSN game, Flower, released on the PSN last month, it received critical acclaim. Well, in an interview with GameZine, Kellee Santiago, co-founder and president of ThatGameCompany stated that Flower would be impossible on any other system.

We learned so much on flOw, especially about SPUs! The grass system really leverages the PS3 to render 200,000 blades of grass simultaneously, and gives the player this sense of blowing wind through them.

An artist friend of ours came to us, really hoping that we could tell him some clever trick that we used to make it look like we had so many blades of grass. He was reluctant to believe that really John Edwards just made it happen on the SPUs.

It really would be impossible to make it look the same on any other system. But, it’s one of the pros with knowing your game is exclusive to a specific system – you can really design everything towards that one platform.”